ß KSFL Proposed Rule Changes for 2016

#
Setting
Old Rule
New Rule
Pass
Effect
1
Stat Categories (Ret. Yds for Indv. Players)
25 Yds. per Point
Eliminate

This would eliminate individual players from obtaining extra points for return yards. This rule change does not affect defenses from gaining points for return yards.
2
Defensive Points (Sacks)
1 sack = 2 pts
1 sack = 1 pt

Sacks occur more frequently than most other defensive plays. Currently, defense points have a larger than average impact on the performance of a fantasy team.
3
Stat Categories
(QB Points)
50 Yds per Point
6 pts per TD
25 Yds per Point
4 pts per TD

Currently, QB points are TD heavy and not enough points are given to those QB's that have decent numbers in passing yards. Examples:

  • 16 points = 200 yds passing and two TDs (old and new rule)
  • 17 points = 250 yds passing and two TDs (old rule)
  • 18 points = 250 yds passing and two TDs (new rule)
4
Max Player Acquisitions
No Max
Max 20

Prevents a team from dropping many players throughout the season in favor of the best player. Attempts to create more of a team atmosphere, rather than a week-to-week add of the weekly best players. This also encourages more trades between teams. (Note: The number 20 is flexible, should the majority of the league wish to enable this rule with a number other than 20.)
5
Max Player Acquisitions per Week
No Max
Max 4

Prevents a team from dropping players each week in favor of the best player for that week. Attempts to create more of a team atmosphere, rather than a week-to-week add of the weekly best players. This also encourages more trades between teams. (Note: The number 4 is flexible, should the majority of the league wish to enable this rule with a number other than 4.)
6
Max Player Trades
No Max
Max 5

In addition to the acquisitions cap above, this prevents teams from trading too many players in a season. Attempts to create more of a team atmosphere, rather than a week-to-week add of the weekly best players.
7
Keeper
No Keepers

Keep up to
4 Players


Allows a manager to keep up to four of his/her top players for multiple seasons. This gives a manager more of a franchise feel for the team.
8
Divisions
None
Two divisions

Divisional play encourages rivalry from year to year by maintaining divisional foes. The winners from each division will earn the top two spots in the playoffs, according to the Fantasy Football Tiebreakers.
9
Draft Order
Random
Prior Year

This would adjust the draft order based on the standings (winner drafts last) of each team for the previous year, with expansion teams to go first based on sign up time. Example: If ten teams participated last year, and two new teams signed up this year, the two new teams would have the first and second draft picks, based on the time they signed up. The winner of the league last year would draft in slot 12, 13…, the runner up from last year would draft in slot 11, 14…, and so on.
10
Draft Time
10:30am
7:00pm

Draft date is always the Saturday before Labor Day weekend at 10:30am. This would move the time to 7:00pm on the same day. [Suggested by a Manager]
11
Waivers
Continual Rolling List
Weekly Rolling List Based on Standings

Currently, waivers are kept in the order you use them. Once a manager uses a waiver, they drop to the bottom of the waiver list. This rule would reseed the waiver list each week, giving the higher waiver slot to those with the worst record, allowing them the opportunity to improve their rosters before those teams with a better record.
12
Draft Pick Trades
None
Allow Draft Pick Trades

This would allow managers to trade draft picks for next year’s draft. Managers can trade draft picks in any round for players and/or other draft picks. Once a trade involving a draft pick is made, this setting cannot be disabled.
13
Roster Position
1 W/R
1 W/R/T

Changes the flex position to allow the option for a TE to be slotted, as well as the existing Wide Receiver or Running Back.